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How Create the Array of Class (Steps of Game) that Editor has Wrote

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hi I have Class [System.Serializable] public class EditorHolder : MonoBehaviour { public Sprite Picture; public string GeneralTypeWord; public string[] SpecializeTypeWord; public int[] WhichCharacterAnswerWord1; public int[] WhichCharacterAnswerWord2; public int[] WhichCharacterAnswerWord3; public enum QuestionType { Noone, TypeGenerall, TypeSpecialize, } ; public QuestionType Type; And I wrote Editor for it using UnityEditor; using UnityEngine; [CustomEditor(typeof(EditorHolder)), CanEditMultipleObjects] public class PropertyEditorHolder : Editor { public SerializedProperty Picture_Prop, GeneralTypeWord_Prop, SpecializeTypeWord_Prop, WhichCharacterAnswerWord1_Prop, WhichCharacterAnswerWord2_Prop, WhichCharacterAnswerWord3_Prop, Type_Prop ; void OnEnable() { Picture_Prop = serializedObject.FindProperty("Picture"); GeneralTypeWord_Prop = serializedObject.FindProperty("GeneralTypeWord"); SpecializeTypeWord_Prop = serializedObject.FindProperty("SpecializeTypeWord"); WhichCharacterAnswerWord1_Prop = serializedObject.FindProperty("WhichCharacterAnswerWord1"); WhichCharacterAnswerWord2_Prop = serializedObject.FindProperty("WhichCharacterAnswerWord2"); WhichCharacterAnswerWord3_Prop = serializedObject.FindProperty("WhichCharacterAnswerWord3"); Type_Prop = serializedObject.FindProperty("Type"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(Type_Prop); EditorHolder.QuestionType st = (EditorHolder.QuestionType)Type_Prop.enumValueIndex; switch (st) { case EditorHolder.QuestionType.Noone: break; case EditorHolder.QuestionType.TypeGenerall: EditorGUILayout.PropertyField(Picture_Prop, new GUIContent("QuestionPicture")); EditorGUILayout.PropertyField(GeneralTypeWord_Prop, new GUIContent("QuestionWorldGeneral")); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(WhichCharacterAnswerWord1_Prop, true); if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties(); EditorGUIUtility.LookLikeControls(); break; case EditorHolder.QuestionType.TypeSpecialize: EditorGUILayout.PropertyField(Picture_Prop, new GUIContent("QuestionPicture")); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(SpecializeTypeWord_Prop, true); if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties(); EditorGUIUtility.LookLikeControls(); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(WhichCharacterAnswerWord1_Prop, true); if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties(); EditorGUIUtility.LookLikeControls(); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(WhichCharacterAnswerWord2_Prop, true); if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties(); EditorGUIUtility.LookLikeControls(); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(WhichCharacterAnswerWord3_Prop, true); if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties(); EditorGUIUtility.LookLikeControls(); break; } serializedObject.ApplyModifiedProperties(); } } it works well but when I want to use this Class for my Gamesteps show me class and can not initialize its variables in instance, one Array of my Steps that each element of that I can initialize variables of my class and Behavior each of Steps in Game Could You Please Help Me? thanks

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