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How to create a player class and make 2 instances of the player, and handle different input key for each player?

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Hello, I am very new to unity, I followed the Roll a Ball tutorial here https://unity3d.com/learn/tutorials/projects/roll-a-ball/displaying-text?playlist=17141 I successfully made a one player game. And now I want to make a 2 players game in the same script. How do I create a player class and handle the different keys for 2 players' movement? I attach my code here. I attach the same script to the two players, now it does not move independently because I have not created a class or handle the input in my script. Thank you for your help! Code: public float speed; private Rigidbody rb; public Text gameText; public Text keyText; // Use this for initialization void Start() { // associate the rb object with players, and initiallize UI texts rb = GetComponent(); gameText.text = ""; keyText.text = ("Move keys: ←↑→↓"); } // Update is called once per frame void Update() { } void FixedUpdate() { //move the player by input keys float moveHorizontal = Input.GetAxis("Horizontal"); float moveVertical = Input.GetAxis("Vertical"); Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical); rb.AddForce(movement * speed); } }

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