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How to Assign Class Instances to Prefabs Inside the Inspector

Apologies in advance for the lengthy introduction, I've tried my best to describe my situation as succinctly as possible. ---------- I have a non-Monobehaviour class called **Spell** which defines the...

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Returned class is always null

The MeshHolder class that GenerateChunkMesh returns is always null. No matter what I do to try and make it return the class it continues to return null. public class MeshGenerator { private byte[,,]...

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ScriptableObject problem and creating a new class instance

Hi! I ran into a problem with Scriptable Objects. I have a abstract class derived from ScriptableObject. All other cards are inherited from this class, which I assign values ​​in the inspector public...

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Any way to destroy internal classes that were instantiated?

I'm building a script that will instantiate some internal script when called. As in, public class Example : MonoBehaviour { private List newClassList = new List(); public void MakeNewClass() {...

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How do i reference a path as a sprite?

I created a Gun class with a constructor. One of the properties is a sprite. I made a "Weapons" script to handle all the guns that i create. When i use the new keyword to create a new instance of the...

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Creating a copy of an existing class object

I have a class which is used to created various items and store them in a static dictionary database. Creating and adding items to the database is working just as intended but I have ran into an issue...

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How to choose base class to make Inherit C#

Hello everyone, I'm new on Unity and C#. In my project I need to choose the base class to make a child class inherit. In particular I have an Interface that defines all Character's methods: public...

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Saving class data without having lots of references?

[System.Serializable] public class Level_Data { public string LVLID; public bool LevelComplete;[Space(20)] public string AnimationState; public Wire_Dictionary Wires; public Switch_Dictionary Switches;...

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Instantiate a class type from inside a variable?

Hi, I have a few Boss AI classes that inherit from the class Boss. In inspector, I can drag in a BossAI script as an object (BossClass), but I'm not able to properly instantiate it. ![alt text][1] this...

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creating new elements on a serialized list of class from inspector is also...

I am creating a modular state machine called SabiStateMachine I have a list of a custom class called States ( this custom class is called SabiState and the list of this custom class is called States)...

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I made a child class of another child class, and if I declare new...

Basically, I have made: - a parent class for behaviors "CreatureBehavior" - a child class for a builder npc "BuilderBehavior", which inherits from "CreatureBehavior" - a function inside...

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