I'm building a script that will instantiate some internal script when called. As in,
public class Example : MonoBehaviour
{
private List newClassList = new List();
public void MakeNewClass()
{
newClassList.Add(new SomeClass());
}
public void Activate()
{
foreach (NewClass class in newClassList) { class.DoSomething(); }
}
}
internal class SomeClass : NewClass
{
// does something
}
Now, this function worked just fine... but the thing is, I worry that that would be best practice to do so.
I am creating new class every time NewClass is created via new SomeClass(), but I never get to unload? or destroy? them. Whatever the correct term for that is. I am creating more and more classes without ever removing them, so I worry that this might cause some issue in the future.
Is there anyway I can destroy internal classes? I can't seem to find a way to do that.
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