component not detecting parent class
Say I have **class A.** Then I make **class B** that inherits from **class A.** I put the **class B** script on a gameobject in the scene. I have a separate gameobject that has a component on it. this...
View ArticleHow to search a certain variable in a list of a created class (C#)
Wasn't to sure how to word the question so here's a description with code below. I have a list which takes type of Room (a class i created) and this class has a contructor to create many instances of...
View ArticleHow would I handle having one instance of 2 possible class, one derived from...
I know that may sound odd, so let me elaborate. I am creating a custom character controller, but with 2 separate versions, a basic type & an advanced type, advanced inheriting from the basic. They...
View Articlec# class array not showing up in inspector
This might seem like a stupid question, but I can't figure out why it doesn't work. I have a c# class not inheriting from MonoBehaviour and marked as serializable. Then I have another (normal...
View ArticleHow to create a repository of enemy objects that are initialised but then get...
I am attempting to create a really simple turn based rpg. I have created an enemy object as follows: public class Enemy() { int attack; int hp; string name; public Enemy(string _name, int _hp, int...
View Articlecreate custom class
HI. I want create custom class in my script and define custom variables in this class. for do this I create another public class and defined my variables inside it. but when i play the game, it give me...
View ArticleHow to apply script saved in variable
Hi to all. I want to add a component saved to a variable from "heal heart" to a character, who will collide with it. I dont want to use col.gameObject.AddComponent (); Because there will be several...
View ArticleNaming an Instance of a class
Good afternoon, I'm having trouble figuring out how to name an instance of a class automatically. What i mean in detail is i am trying to create a recipe book that a user can put in a name, ingredients...
View ArticleSerialize Variables from Items in an Array
Hello, I have created a base class with a few variables able to be assigned from it. In another script, I have created an array of this class. Would it be possible to create these classes here, in the...
View ArticleDoes attaching a derived class script to a gameobject create a new instance...
So I have a base abstract class called CurrentAnimation and two simple derived classes that inherit from it. Each derived class is attached as a script to a gameobject (FadeOutCtrl to a Fadeout...
View ArticleControl which class is instantiated first
In the scenario where I have two classes, `AClass` and `BClass`, which both have some basic code in the constructor, but AClass relies on BClass being instantiated first , how can I control the order...
View ArticleWay to copy a Class without copying the references?
I am trying to make a game of evolving simply creatures for a simple project. When each object is done simulating I take the fittest one and display it. I would like to make a copy of the initial...
View ArticleI'm struggling with assigning unique attributes to prefab objects.
As a test for a much larger project, I'm creating five primitive cubes (prefabs) and want to assign each a unique "Name" and two unique numbers assigned at random...I plan to access and manipulate...
View ArticleLoading class instances from Json file gives ArgumentNullException
In my game, I have a Computer class with following variables: [System.Serializable] public class Computer : MonoBehaviour, ShopItem{ public string model; public int price; public int speed; public int...
View ArticleC# Inheritance and passing Components
Hi !, Been learning inheritance and passing variables and parameters between classes and subclasses. Also tried to setup sphere collider from base class by passing neccesary variables from derived...
View ArticleMerging multiple array's from a specific class without manually targeting them
Hello, I got into Unity really hardcore, around 8-12 hours a day of continues learning, I just can't stop. _ the problem is that I'm trying to merge multiple arrays into one. _ I know about...
View Articlesingleton pointer and updating variables of the singleton with the pointer
When i have created a player class and created a singleton in it: public static Player instance; void Awake() { if (instance != null) { Debug.LogWarning("More than one instance of Inventory found");...
View ArticleError referencing custom class elements
Hello everyone. I've been working in a grid based project in which I save an instance of the class "Cell" in a "grid[ , ]" array, that represents each particular cell of the grid and conteins...
View Articleis class variable in a ScriptableObject automaticly Instantiated?
while I created an Instance of ScriptableObject with a class variable in it, in the inspector it shows the class variable as default instance of the class, do I still need to add a null checker before...
View ArticleHow to Assign Class Instances to Prefabs Inside the Inspector
Apologies in advance for the lengthy introduction, I've tried my best to describe my situation as succinctly as possible. ---------- I have a non-Monobehaviour class called **Spell** which defines the...
View ArticleReturned class is always null
The MeshHolder class that GenerateChunkMesh returns is always null. No matter what I do to try and make it return the class it continues to return null. public class MeshGenerator { private byte[,,]...
View ArticleScriptableObject problem and creating a new class instance
Hi! I ran into a problem with Scriptable Objects. I have a abstract class derived from ScriptableObject. All other cards are inherited from this class, which I assign values ​​in the inspector public...
View ArticleAny way to destroy internal classes that were instantiated?
I'm building a script that will instantiate some internal script when called. As in, public class Example : MonoBehaviour { private List newClassList = new List(); public void MakeNewClass() {...
View ArticleHow do i reference a path as a sprite?
I created a Gun class with a constructor. One of the properties is a sprite. I made a "Weapons" script to handle all the guns that i create. When i use the new keyword to create a new instance of the...
View ArticleCreating a copy of an existing class object
I have a class which is used to created various items and store them in a static dictionary database. Creating and adding items to the database is working just as intended but I have ran into an issue...
View ArticleHow to choose base class to make Inherit C#
Hello everyone, I'm new on Unity and C#. In my project I need to choose the base class to make a child class inherit. In particular I have an Interface that defines all Character's methods: public...
View ArticleSaving class data without having lots of references?
[System.Serializable] public class Level_Data { public string LVLID; public bool LevelComplete;[Space(20)] public string AnimationState; public Wire_Dictionary Wires; public Switch_Dictionary Switches;...
View ArticleInstantiate a class type from inside a variable?
Hi, I have a few Boss AI classes that inherit from the class Boss. In inspector, I can drag in a BossAI script as an object (BossClass), but I'm not able to properly instantiate it. ![alt text][1] this...
View Articlecreating new elements on a serialized list of class from inspector is also...
I am creating a modular state machine called SabiStateMachine I have a list of a custom class called States ( this custom class is called SabiState and the list of this custom class is called States)...
View ArticleI made a child class of another child class, and if I declare new...
Basically, I have made: - a parent class for behaviors "CreatureBehavior" - a child class for a builder npc "BuilderBehavior", which inherits from "CreatureBehavior" - a function inside...
View Article