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component not detecting parent class

Say I have **class A.** Then I make **class B** that inherits from **class A.** I put the **class B** script on a gameobject in the scene. I have a separate gameobject that has a component on it. this...

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How to search a certain variable in a list of a created class (C#)

Wasn't to sure how to word the question so here's a description with code below. I have a list which takes type of Room (a class i created) and this class has a contructor to create many instances of...

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How would I handle having one instance of 2 possible class, one derived from...

I know that may sound odd, so let me elaborate. I am creating a custom character controller, but with 2 separate versions, a basic type & an advanced type, advanced inheriting from the basic. They...

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c# class array not showing up in inspector

This might seem like a stupid question, but I can't figure out why it doesn't work. I have a c# class not inheriting from MonoBehaviour and marked as serializable. Then I have another (normal...

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How to create a repository of enemy objects that are initialised but then get...

I am attempting to create a really simple turn based rpg. I have created an enemy object as follows: public class Enemy() { int attack; int hp; string name; public Enemy(string _name, int _hp, int...

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create custom class

HI. I want create custom class in my script and define custom variables in this class. for do this I create another public class and defined my variables inside it. but when i play the game, it give me...

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How to apply script saved in variable

Hi to all. I want to add a component saved to a variable from "heal heart" to a character, who will collide with it. I dont want to use col.gameObject.AddComponent (); Because there will be several...

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Naming an Instance of a class

Good afternoon, I'm having trouble figuring out how to name an instance of a class automatically. What i mean in detail is i am trying to create a recipe book that a user can put in a name, ingredients...

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Serialize Variables from Items in an Array

Hello, I have created a base class with a few variables able to be assigned from it. In another script, I have created an array of this class. Would it be possible to create these classes here, in the...

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Does attaching a derived class script to a gameobject create a new instance...

So I have a base abstract class called CurrentAnimation and two simple derived classes that inherit from it. Each derived class is attached as a script to a gameobject (FadeOutCtrl to a Fadeout...

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Control which class is instantiated first

In the scenario where I have two classes, `AClass` and `BClass`, which both have some basic code in the constructor, but AClass relies on BClass being instantiated first , how can I control the order...

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Way to copy a Class without copying the references?

I am trying to make a game of evolving simply creatures for a simple project. When each object is done simulating I take the fittest one and display it. I would like to make a copy of the initial...

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I'm struggling with assigning unique attributes to prefab objects.

As a test for a much larger project, I'm creating five primitive cubes (prefabs) and want to assign each a unique "Name" and two unique numbers assigned at random...I plan to access and manipulate...

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Loading class instances from Json file gives ArgumentNullException

In my game, I have a Computer class with following variables: [System.Serializable] public class Computer : MonoBehaviour, ShopItem{ public string model; public int price; public int speed; public int...

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C# Inheritance and passing Components

Hi !, Been learning inheritance and passing variables and parameters between classes and subclasses. Also tried to setup sphere collider from base class by passing neccesary variables from derived...

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Merging multiple array's from a specific class without manually targeting them

Hello, I got into Unity really hardcore, around 8-12 hours a day of continues learning, I just can't stop. _ the problem is that I'm trying to merge multiple arrays into one. _ I know about...

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singleton pointer and updating variables of the singleton with the pointer

When i have created a player class and created a singleton in it: public static Player instance; void Awake() { if (instance != null) { Debug.LogWarning("More than one instance of Inventory found");...

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Error referencing custom class elements

Hello everyone. I've been working in a grid based project in which I save an instance of the class "Cell" in a "grid[ , ]" array, that represents each particular cell of the grid and conteins...

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is class variable in a ScriptableObject automaticly Instantiated?

while I created an Instance of ScriptableObject with a class variable in it, in the inspector it shows the class variable as default instance of the class, do I still need to add a null checker before...

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How to Assign Class Instances to Prefabs Inside the Inspector

Apologies in advance for the lengthy introduction, I've tried my best to describe my situation as succinctly as possible. ---------- I have a non-Monobehaviour class called **Spell** which defines the...

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Returned class is always null

The MeshHolder class that GenerateChunkMesh returns is always null. No matter what I do to try and make it return the class it continues to return null. public class MeshGenerator { private byte[,,]...

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ScriptableObject problem and creating a new class instance

Hi! I ran into a problem with Scriptable Objects. I have a abstract class derived from ScriptableObject. All other cards are inherited from this class, which I assign values ​​in the inspector public...

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Any way to destroy internal classes that were instantiated?

I'm building a script that will instantiate some internal script when called. As in, public class Example : MonoBehaviour { private List newClassList = new List(); public void MakeNewClass() {...

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How do i reference a path as a sprite?

I created a Gun class with a constructor. One of the properties is a sprite. I made a "Weapons" script to handle all the guns that i create. When i use the new keyword to create a new instance of the...

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Creating a copy of an existing class object

I have a class which is used to created various items and store them in a static dictionary database. Creating and adding items to the database is working just as intended but I have ran into an issue...

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How to choose base class to make Inherit C#

Hello everyone, I'm new on Unity and C#. In my project I need to choose the base class to make a child class inherit. In particular I have an Interface that defines all Character's methods: public...

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Saving class data without having lots of references?

[System.Serializable] public class Level_Data { public string LVLID; public bool LevelComplete;[Space(20)] public string AnimationState; public Wire_Dictionary Wires; public Switch_Dictionary Switches;...

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Instantiate a class type from inside a variable?

Hi, I have a few Boss AI classes that inherit from the class Boss. In inspector, I can drag in a BossAI script as an object (BossClass), but I'm not able to properly instantiate it. ![alt text][1] this...

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creating new elements on a serialized list of class from inspector is also...

I am creating a modular state machine called SabiStateMachine I have a list of a custom class called States ( this custom class is called SabiState and the list of this custom class is called States)...

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I made a child class of another child class, and if I declare new...

Basically, I have made: - a parent class for behaviors "CreatureBehavior" - a child class for a builder npc "BuilderBehavior", which inherits from "CreatureBehavior" - a function inside...

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